|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.12.06 22:21:00 -
[1]
Originally by: Selune Avril Would it be possible to get some kind of official response on whether POS warfare with the current massive defects in functionality is allowed or petitionable?
Would be really nice to hear an answer from a GM about this.
The consequences of these problems seem to be pretty major and could easily be exploited, reassurance that anyone taking advantage of these will be dealt with according would be nice.
In three years of playing this game I don't recall there ever being such serious and dire bugs from a patch 
|

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.12.06 22:42:00 -
[2]
Quote: The game doesn't report who did it, so we have no option to seek revenge in game either.
That is one of the most annoying things to be honest, least you would be able to exact some revenge if you knew who shot it 
|

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.12.06 23:00:00 -
[3]
Originally by: Tripden Is all this a joke... if its not the only thing left is for CCp to take down the server and repair this among other things (jumplones and implants...).
Never play on the first day after a bigger patch! (some of that old EQ1 mentality)
It's very much not a joke and I have tested some of the points mentioned above for myself and can assure you they are real.
Biggest problem and most annoying thing when someone attacks modules on a POS is the only info it tells you is the system its being attacked in, does not tell you what planet/moon the POS is at nor does it tell you who or what is attacking it 
|

Traxio Nacho
Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.12.06 23:23:00 -
[4]
Originally by: Kilostream
Originally by: Traxio Nacho
It's very much not a joke and I have tested some of the points mentioned above for myself and can assure you they are real.
Biggest problem and most annoying thing when someone attacks modules on a POS is the only info it tells you is the system its being attacked in, does not tell you what planet/moon the POS is at nor does it tell you who or what is attacking it 
You guys are normally very red to us, and I'd normally delight in stories of your infrastructure being laid waste - but this sucks hard - even if the modules get replaced, it's still gonna cost you a bunch in time and effort and if it's due to a screwup, I wouldn't wish that even on an in game enemy.
Hope they sort it for ya promptly.
Well other than standard problems many other alliance have been having with 0.0 stuff I think were fine but thanks anyhow :)
Main problem for people has been empire POS's, I know Frick did lose some POS mods due to there being no force field around one POS even though we are sure the FF had a password .
|
|
|
|